


“Master Chief” was intended to be a placeholder while a real name was finalized, but the moniker stuck. EVA Halo Reach Spartan Helmet Wearable Template for Paper and EVA Foam ad by. Hi guys ive started work editing Halo mark VI files for use with foam. For much of the game’s development, the character had no name. The developers spent time considering what rank and branch of the armed forces the Chief would belong to-naval ranks grabbed them as “different” from ones the developers had heard of before. Halo 4 Eva Helmet These helmets are a little harder to work with than the. Free Muscle Foam Template PdfVersion 2 of our Muscle Arm templates for Foam. He’s a space Marine in really cool green armor.” The character’s perspective changed as the game itself changed from a real-time strategy game to a first-person shooter, but the Chief was always intended to be a soldier in the last part of a long and bitter war. In an interview on creating believable video game characters, Bungie’s Joseph Staten noted that, “Master Chief is really what kicked off the creativity,” he said, “in terms of how people react to him. Eventually, Shi Kai Wang was hired for conceptual art. One of Wang’s sketches was accepted and became the basis for the Master Chief however, after Wang’s version was converted to a 3-D model, it was decided the character looked too slender, “almost effeminate”. The Master Chief was subsequently bulked up to the version currently found in the games. Similarly, the Chief’s armor went through various changes, such as the addition of an antenna, which was removed later in development, and a green tint. The task of developing Master Chief for the character’s first appearance in Halo: Combat Evolved fell on Rob McLees and the project’s art director, Marcus Lehto.
